Weekly Devlog 2
Dark Rail » Devlog
- What were your goals for the past week?
- A digital prototype of the game's train engine moving on tracks and the player's control of the train.
- Bring the big picture into focus.
- Which of these goals have been accomplished?
- Asked in a game-design community for recommendations for low-poly tools, and got many recommendations. Looked through and identified the tools I'll be using: Unity with GBCamera, and either Blender with SpryTile or PicoCAD (which I haven't tried yet). Blender + SpryTile has the added benefit of being free, though PicoCAD is only $6. There's also Blockbench, which seems fine, but more "voxelly."
- The big picture is becoming clearer to me - I have a short list of characters broad-strokes (just titles/roles) who the player will interact with. The player character has a name (Tye).
- After a very "guided" "playtest" I received positive feedback about the presentation of the player's POV camera and overall presentation and tone. This was encouraging, though I hope to have something more properly playtestable soon (something I can let the player truly explore without my operation).
- Bonus: I wasn't looking for sounds yet, but I found some promising, inexpensive SFX and ambient sound packs that I think will help solidify the illusion. I haven't purchased them yet, but they're on sale currently, so I should probably not wait too long.
- What are the team's goals for next week?
- Have a drivable train object that a player can ride and control and look out the windows of (even if there's nothing to look at yet).
- What will you need to learn to accomplish these goals?
- Same things as last week I guess. How to make an object move around in Unity, how to make that object be something that moves the player if they're standing on/in it. Click and drag controls. (How am I doing look-direction if the mouse is a hand? Hm... try a button, like left-shift, to switch the mouse between mouselook and mouse-pointer-interactor.
A pickup truck was the tutorial I found for Blockbench.
Dark Rail
Explore a fallen empire's ruined rails.
Status | In development |
Author | Earthan Huq |
Genre | Adventure |
Tags | Exploration, Fantasy, Low-poly, Pixel Art, Singleplayer, Trains |
More posts
- Weekly Devlog 110 days ago
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